Category Archives: Simulation and Games

How to Simulate Realistic Air Friction in Box2D: Starling Version

There might be a case where you desperately need a quite realistic model of air friction in your game or simulation. Air friction, like another friction, reduces the speed of objects moving in it. Box2D provides a way to cheaply … Continue reading

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How to Create Physics Bodies Using PhysicsEditor for Starling and Box2D

So, you’re getting annoyed finding vertex cordinartes for your super complicated physics body and you want someone find that for you? You came to the correct neighborhood! This tutorial will show how to use PhysicsEditor (a really cool physics body … Continue reading

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